Complete Maya Programming Volume II: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling

Gould, David

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Table of contents
  • Cover
  • Complete Maya Programming: An In-depth Guide to 3D Fundamentals, Geometry, and Modelingiii
  • Copyright Pageiv
  • Contentsvii
  • Prefacexiv
  • Chapter 1. Introduction1
  • 1.1 Example Files3
  • 1.2 Executing MEL Code in the Script Editor5
  • Chapter 2. Points9
  • 2.1 Dimensions9
  • 2.2 Cartesian Coordinates9
  • 2.3 Homogeneous Coordinates10
  • 2.4 Polar and Spherical Coordinates11
  • 2.5 Conversions12
  • 2.6 MEL15
  • 2.7 C++ API16
  • 2.8 Locators17
  • Chapter 3. Vectors19
  • 3.1 MEL19
  • 3.2 C++ API20
  • 3.3 Adding21
  • 3.4 Subtracting22
  • 3.5 Scaling22
  • 3.6 Length23
  • 3.7 Distance Between Points26
  • 3.8 Normalizing Vectors27
  • 3.9 Dot Product28
  • 3.10 Cross Product35
  • 3.11 Points Versus Vectors40
  • Chapter 4.Rotations43
  • 4.1 Angles43
  • 4.2 Rotations44
  • 4.3 Orientation Representations47
  • Chapter 5. Transformations61
  • 5.1 Matrices62
  • 5.2 Transforming Points72
  • 5.3 Transforming Vectors74
  • 5.4 Transforming Normals75
  • Chapter 6. Transform Nodes79
  • 6.1 Pivot Points79
  • 6.2 Transformation Matrices84
  • 6.3 Hierarchies of Transformations97
  • Chapter 7. Coordinate Frames103
  • 7.1 Up Axis103
  • 7.2 Handedness104
  • 7.3 Custom Coordinate Frames106
  • Chapter 8. Polygonal Meshes113
  • 8.1 Displaying Meshes113
  • 8.2 Querying Meshes121
  • 8.3 Creating Meshes207
  • 8.4 Editing Meshes301
  • Chapter 9. NURBS357
  • 9.1 Concepts361
  • 9.2 NURBS Curves380
  • 9.3 NURBS Surfaces436
  • Chapter I0. Subdivision Surfaces493
  • 10.1 Concepts494
  • 10.2 Displaying Subdivision Surfaces500
  • 10.3 Querying Subdivision Surfaces503
  • 10.4 Creating and Converting Subdivision Surfaces540
  • 10.5 Editing Subdivision Surfaces564
  • Chapter 11. Contexts (Tools)569
  • 11.1 SelectRingContextl Plug-in571
  • 11.2 SelectRingContext2 Plug-in588
  • 11.3 SelectVolumeContextl Plug-in633
  • A. Further Learning683
  • A.1 Online Resources683
  • A.2 Maya Application685
  • B. Further Reading687
  • B.1 Mathematics687
  • B.2 Programming688
  • B.3 Computer Graphics688
  • Glossary691
  • Index709
Book details
  • Vendor Elsevier S & T
  • SKU 9780120884827
  • ISBN-13 9780080529578
  • Author Gould, David
  • Category Computers
  • Subject Computer Graphics

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David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics.

Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features. David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks.

* Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling.
* Offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions.
* Discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each.